Each faith is a combination of three tenets, of which there are dozens, each changing several aspects of the game. Some have only a single faith until someone - perhaps you - invents a new branch). Each character has a faith, which is a specific denomination of a larger religion (Christianity, Buddhism, Kordofan, etc. There aren't just religions now there are enough religions to make Richard Dawkins tweet himself into a liquid. Ours will lose some edge outside our forest homelands.Ĭrusader Kings 3 has a religion system so exciting that I've had to write two piles of notes about it to get them out of the way. Tribes rely heavily on specialist soldiers. Skulduggery is certainly an option, but down here in Oyo, my people's religion leads to large families and lots of heirs, so murdering my way to victory would kill off half my own house. People respect intelligence, faith, and plain likeability, so it pays to be a wise chief. Survival in West Africa takes more than violence, and if anything alliances are more crucial, because anything you take can be taken back. That's not to say they're brutal (any more than other government types) or stupid, though. Tribal powers have a directness that rewards the bold and the covetous. If you want to control a province, you can just take it. If a town has money and their army is small or distracted, you can just raid it. You can't rely on intrinsic authority, legality, or feudal politeness. It took several decades of bold-faced conquest to realise how much I'd been leaning on their strengths, and how much of CK3 is designed to get you into the right mindset for whoever you're playing as. It took me a while to fully benefit from this, as when you're weak, tribal neighbours can fight you off or raid back. I can also raid neighbours for cash and prisoners by sending an army to their towns for a few weeks without starting a war or making enemies. We may never need to think about Europe or the Mongols at all. But tribal rulers can declare wars of conquest with little penalty, and raise specialist standing armies by spending Prestige (an abstract resource each character generates based on status, characteristics, and actions) instead of gold. It limits how developed a province can be internally, a big disadvantage in the long term. I use "chief" because Oyo is a tribal realm in CK3, not the feudal one many European kingdoms default to. By 2020 it will form the Northwestern third of Nigeria, but right now it is the year 867 and there are no empires in sight. If history takes its course again, it will form a small but highly influential empire, and together with the neighbouring kingdoms of Ife and Benin will dominate much of West Africa for over one thousand years, right up until England comes along and ruins everything as usual. He is the High Chief of Oyo, a modest realm of three chiefdoms on the West bank of the Niger. Does a non-feudal ruler play any differently? Is it possible to thrive outside the default setting of kingly Europe? What's it like to start out as an obscure chief at the distant edge of the enormous world map? Let's find out.Ī mildly annoying random event where I can't just tell the merchant to get lost. Crusader Kings III is out now, and while it couldn't possibly incorporate eight years of add-ons, I wanted to see how it compares to vanilla CK2. Most of the DLC was cosmetic after all, or was for realms I wouldn't play as.īut anyway. Fortunately, the base game was already outstanding enough that I gladly supported it for our best games of the 2010s list. If I hadn't got in on Crusader Kings 2 shortly after it came out, I would have taken one look at its list of DLC (currently going for £184.65 on Steam, and that's with a discount) and noped right the hell out.
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